2/17/2023 0 Comments Gordon freeman player model![]() ![]() If Valve pulled it off right, you should feel saddened. Your character shouldn't have to remind you to feel sad when something bad happens. Valve's aim has been to forego these kinds of detrimental mechanics, instead trying to create a motivating environment that doesn't need explanation from your character. ![]() ![]() We've all played games where the character you play lets out a spiel about how he wants revenge or what he needs to do, regardless of whether or not the player thinks the same. The entire design paradigm revolving around the protagonist is creating an immersing experience without cues from the main character. Why throw it in just for the sake of it? I don't know about you, but it's not like I need to be reminded I'm Gordon Freeman. People ended up posting the most stupid, dumbass suggestions for something that would fundamentally break Valve's design of the player character. This same argument was brought up back before the original HL2 was released and it's still retarded. ![]()
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